/* P09 only: cooldown/forecast boxes never interfere with tactical pointer input. */
#n16-pve .p09-damage-preview{pointer-events:none;filter:drop-shadow(0 2px 3px #000b)}
#n16-pve .n37-feedback-float{paint-order:stroke;stroke:#10151e;stroke-width:4px;font-size:24px;font-weight:900}
#n16-pve .p09-vfx-back{pointer-events:none}
#n16-pve .p09-vfx-front{pointer-events:none}

/* P09 FIX1: independent damage overlay, always above moving spell artwork. */
#n16-pve .n16-board>svg.p09-impact-layer{position:absolute;inset:0;width:100%;height:100%;overflow:visible;z-index:24;pointer-events:none!important}
#n16-pve .p09-impact-number{paint-order:stroke;stroke:#0a0f16;stroke-width:3px;stroke-linejoin:round;filter:drop-shadow(0 2px 2px #000b)}
